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19 June 2012
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  Campaigns & Strategies 
 
  • Brands experiment with NFC technology in Japan
    Japan's largely cash-based consumer society has been a challenge for near-field communications, but retailers have found ways to lure customers to the technology by making it helpful and fun. An early introduction came with quick smartphone-enabled ticketing for commuter trains. But retailers such as the Gap, McDonald's and others, including airlines, have followed through, all with a focus on convenience. Advertising Age (tiered subscription model) (12 Jun.)
  • Zynga joins with Sina Weibo to bring Draw Something to China
    Zynga is teaming with Chinese social network Sina Weibo to introduce its Draw Something mobile game to China. The game is tailored to the local market, with words in English that are more relevant to Chinese players. The game has been localized for 12 different languages, including Chinese, Korean and Japanese. "We are excited to be able to give back to our players around the world by offering an experience that is more locally relevant to them," said Zynga's Chief Mobile Officer David Ko. Channel NewsAsia (13 Jun.) LinkedInFacebookTwitterEmail this Story
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  Research & Metrics 
  • Report: Tablets to help boost mobile-entertainment revenues
    Tablets are giving a lift to many categories of mobile-media sales, with mobile-entertainment revenues worldwide expected to increase 80% over the next four years, reaching $65 billion in 2016, according to Juniper Research. "For applications such as streamed TV, multiplayer games or casino gambling, tablets offer a richer, more immersive experience than smartphones," said Windsor Holden, research director at Juniper Research. ZDNet (Asia) (14 Jun.) LinkedInFacebookTwitterEmail this Story
  SmartQuote 
It seems that the creative faculty and the critical faculty cannot exist together in their highest perfection."
--W. Somerset Maugham,
British writer


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