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August 23, 2012
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Working to create positive images of girls and women in media and entertainment

  Gender In Media 
  • Who are the most influential women in media?
    CBS Entertainment President Nina Tassler, Sony Pictures Co-Chairman Amy Pascal and Alloy Entertainment Chairman Geraldine Laybourne are among Academy Award-winning actor Geena Davis' picks for the five most influential women in media. “We need more women in the realms of business, academia, law, the military. From the people reporting the news to the people making the news, we need to add women,” Davis says. Forbes (8/21) LinkedInFacebookTwitterEmail this Story
  • Augusta National Golf Club names first female members
    Augusta National Golf Club, one of the most exclusive clubs in the world and the host of the Masters Tournament, has announced its first-ever female members. Former Secretary of State Condoleezza Rice and business executive Darla Moore will receive their Green Jackets this fall. USA TODAY (8/20) LinkedInFacebookTwitterEmail this Story
  • Davis talks about the roles that changed her life
    "A League of Their Own" and "Thelma & Louise" changed the way Academy Award-winning actor Geena Davis views herself and the impact her work can have on women. Learning to play baseball helped Davis appreciate her physical capabilities and the importance of sports for girls while "Thelma & Louise" helped reinforce a desire to choose strong roles. The Philadelphia Inquirer (8/21) LinkedInFacebookTwitterEmail this Story
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  Trends & Insights 
  • This summer women have excelled in business, sports
    Women have recently experienced success both in business and in athletics, writes Anne Doyle. Women athletes were especially successful at the London Olympics, and, for the first time, a woman officiated an NFL game. Meanwhile, Marissa Mayer is poised to shake up the corporate world as the head of Yahoo!. Forbes (8/17) LinkedInFacebookTwitterEmail this Story
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  Ideas in Action 
  • Designing 21st-century dollhouses with boxes, lasers, software
    Three female graduate students at Stanford University have developed Roominate, a toy that lets girls design miniature rooms with lasers, physical materials and software. The trio was able to get pledges for nearly $86,000 through a fundraising appeal on Kickstarter, more than three times their goal of $25,000. "We want Roominate to be an exploratory place for girls to see how the world works, and tinkering with things, and to gain confidence in themselves," said Jennifer Kessler, one of the students. Good.is (8/22) LinkedInFacebookTwitterEmail this Story
  • Geeks volunteer to get British females into science
    A group of volunteers has come together to encourage young British girls and women to get more involved in sciences and technology. The Manchester Girl Geeks are giving presentations and running workshops on a variety of subjects such as math, computer programming and solar physics. Deutsche Welle (Germany) (8/20) LinkedInFacebookTwitterEmail this Story
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  SmartQuote 
If you’re not generating some resistance, you’re probably not fully stepping out."
--Danielle LaPorte, author of "The Firestarter Sessions: A soulful and practical guide to creating success on your own terms," as quoted by BPlans.com's Up and Running Blog

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About Geena Davis Institute on Gender in Media
Six years ago, while watching children's entertainment with her young daughter, Academy Award winner Geena Davis noticed a remarkable imbalance in the ratio of male to female characters. From that small starting point, Davis commissioned the largest research study ever undertaken on gender in children's entertainment. The research showed that in the top-grossing G-rated films, there were three male characters for every one female - a statistic that still has not improved. The Institute is the leading resource for gender in media research, trends and education for the entertainment industry and the public. The Geena Davis Institute on Gender in Media and See Jane are a project of Community Partners.
 
About See Jane
See Jane is a program of the Institute that utilizes research, education and advocacy to engage the entertainment industry and recognize the need for gender balance and varied portrayals of females and male characters into movies, TV, and other media aimed at children 11 and under. We work cooperatively and collaboratively with entertainment creators to encourage them to be leaders in creating positive change.
 
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Madeline Di Nonno
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